19 March 2025
ID 426353 - The file settings for exporting EXR images now offer three options: Tiled, RenderMan and Scanline
MARI_FORCE_DISABLE_ALPHA_WARNING
1
disables the alpha warning dialog in pre-release Mari versions.ID 578049 - An incorrect transform would temporarily be shown when resetting the Paint Buffer transform in 2D Paint Mode.
ID 584716 - The fill color of new 8-bit 2D Paint images did not match the selected color.
ID 535752 - Nodes with locator attributes did not invalidate downstream Bake Point nodes when the transform generated by the locator attribute was changed.
Note: This may cause any existing up-to-date Bake Points to appear as out of date until they are re-baked if an upstream node has a locator attribute.
ID 562492 - It was not possible to pan in the Node Graph with MMB or Alt+LMB while a node edge has been picked up by mouse cursor.
ID 562594 - Nodes with multiple outputs did not invalidate downstream Bake Point nodes when the output used from the baked node was changed.
Note: This may cause any existing up-to-date Bake Points to appear as out of date until they are re-baked if an upstream node has multiple outputs.
ID 563335 - The Dot node output arrow was not being displayed correctly in the Node Graph.
ID 568807 - The Node Graph context menu action Assign Geo-Channel did not assign Geo-Channels to selected Geo-Channel nodes correctly.
ID 585090 - Under certain conditions, swapping nodes in the Node Graph created cyclic connections (looping), which could result in a crash.
ID 589453 - Converting a Group to a Smart Mask did not preserve the order of promoted knobs.
ID 594821 - Inserting a Bake Point into a network that passed through the same Group node more than once caused Mari to freeze.
ID 572364 - Paint strokes were being ignored when painting on geometry with overlapping UVs.
ID 587619 - Lifting scalar/raw data into the Paint Buffer with the Marquee Select tool caused Mari to crash.
ID 584571 - Dragging and dropping a Color Swatch within the Color Presets drop-down menu caused Mari to crash.
ID 585194 - Baking a node with a Color
type attribute without first viewing the node caused a crash when the GPU > Use Cache preference was disabled.
ID 594461 - Adjusting node properties had poor performance when several Multi-Channel nodes were present downstream.
image
type attribute of a node using the Python API.ID 564305 - The Images filter icon appeared too large in the Shelf palette filter drop-down.
ID 584572 - Attempting to load .msh or .msi Shelf files containing Color Swatch Shelf Items in the Color Presets shelf raised an error and failed to load the items.
ID 590520 - Mari's system shelves were prevented from loading if they had conflicting names with existing user shelves. Mari will now display a warning notification in these instances. A user-created Color Presets shelf will be automatically kept with a new name if it contains non-color items.
ri
render context in the LookFile for Principled BRDF/PxrDisney Shaders.ID 582834 - Due to limitations of our current OCIO implementation, bright lighting may cause some painted values to appear over-exposed and banded in the viewport shader.
ID 590190 - In Paint node, Bake Point node and Channel creation dialogs, selecting custom swatches from the Color Presets Shelf results in a fill color that does not match the displayed swatch color when the Scalar Data checkbox is ticked.
ID 568808 / 590368 - The new Node to Image Selection and Image to Node Selection actions do not currently have corresponding menu items within the Node Graph context menu.
ID 568808 / 590391 - When multiple images have been loaded from the same path, Node to Image Selection will always select the most recently imported image.
ID 540263 - Mari crashes on shutdown if actions = widget.actions()
is used to add an Action to the Tools Toolbar. To workaround this, we have exposed ToolBar.insertAction()
Mari increases its level of performance with newer, more advanced hardware configurations. However, Mari is tested and capable of operating on many older, prior-generation systems. For this reason we are listing below-minimum requirements, which are recommended, and on which tests have been performed. Your particular needs may vary from that of other users.
Linux Desktop Managers
Mari is officially tested on GNOME. While it generally performs well on other desktop managers, most of our bug fixes will target this. We would be interested to know if there are any other preferred desktop managers to consider in the future so feel free to share your specifications with our Support Team at support@foundry.com
*Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer.
*The use of virtual memory improves stability and helps prevent data loss on large projects.
'Recommended' does not guarantee that it meets your particular needs.
The configurations listed below are those that Foundry have tested with Mari. Due to the constantly changing nature and wide variety of computer hardware available in the market, Foundry is unable to officially certify hardware. The list below can be used as a recommendation and does not guarantee that it meets your particular needs.
Please download and install the latest graphics driver from the NVIDIA or AMD websites, and ensure that you are using 8.982.1 drivers or higher for AMD cards.
If you encounter any issues, please contact Customer Support directly through the Support Portal at the following address: https://support.foundry.com.
HP | Dell | Lenovo |
---|---|---|
HP XW6600 HP Z600 HP Z620 HP Z640 HP Z8 G4 Workstation |
Dell Precision 7820 | Lenovo P620 |
Vendor | Tested GPUs |
---|---|
AMD Prosumer Graphics Cards | Radeon Pro 560 Radeon Pro 5500M Radeon Pro W6700 Radeon Pro W6800 |
NVIDIA Prosumer Graphics Cards | NVIDIA Geforce GTX 1070 NVIDIA Geforce GTX 1080 NVIDIA Geforce GTX 1080 Ti NVIDIA Geforce RTX A2000 NVIDIA Geforce RTX A3000 Mobile NVIDIA Geforce RTX A4000 NVIDIA Geforce RTX 3080 NVIDIA Geforce RTX 3080 Ti Mobile NVIDIA Geforce RTX 3090 NVIDIA Geforce RTX 4090 |
NVIDIA Enterprise Graphics Cards | NVIDIA Quadro P2000 NVIDIA Quadro P3200 NVIDIA Quadro P4000 NVIDIA Quadro P5000 NVIDIA Quadro RTX 8000 |
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