Mari 7.1v1 Release Notes

9 December 2024

Mari 7.0v2 Release Notes

New Features

2D Painting Mode

With Mari 7.1v1 you can quickly send any image to a brand new 2D Painting Mode inside Mari itself. Paint custom decals and clone out imperfections with full access to Mari's powerful Paint Buffer, Node Graph, Layer Stack, and all of the functionality you've come to love without breaking your muscle memory.

Smart Mask Shelf

Since Mari 4.6v1, artists have been able to create Custom Procedurals in our material system in order to create dynamic breakup masks and advanced material effects. To increase visibility, the decision has been made to rebrand Custom Procedurals as Smart Masks to help users visualise how they might want to use the procedural groups in their projects. All of the existing functionality of the Custom Procedural nodes remains the same and existing nodes will continue to work as expected.

In addition to this, a brand new group of over 50 Smart Masks and utilities has been added to the Shelf palette. As with Custom Procedurals, these new Smart Masks can be used in conjunction with Geo-Channels or baked maps from the Bakery in order to drive material looks such as Ambient Occlusion Dust, Crusty Dirt, Drips, Scratches and more. You can also use the 2D Placement group and other utility nodes to help debug and adjust your own creations further. Each Smart Mask has been designed by studio artist Stuart Ansley to be completely procedural and modular, meaning you can easily chop and change parts of the Smart Masks to create your own unique results.

Switch Node

For Node Graph users, we've introduced the long-awaited Switch node. The Switch node allows artists to create multiple variations of a texture, such as 'Clean' and 'Dirty', and be able to quickly change which upwards stream is used with a simple UI toggle that chooses which input should be actively compiled by the shader. This UI toggle can be promoted within a Material, Group or Smart Mask/Custom Procedural node for easy access.

Paint Node Creation Presets

In our endeavour to improve the general user experience of the Node Graph and remove excess clicks from the artist's day, we've made a small but impactful change to the Paint node. When creating a new Paint node, you will now be able to select from a batch of pre-selected swatches that are regularly used by artists; meaning you no longer have to open the Color Picker to choose mid-grey again. In addition to this, a new Shelf called Color Presets has been added to allow artists to add their own swatches to the Paint node creation list.

Grunge Shelf

A new Grunge shelf has been added to the Shelf palette, which comes loaded with high-quality grunge textures created by industry professionals. It includes:

The new shelf provides quick access to these textures for use as stencils, projections, and for creating your own Smart Masks and Materials.

Feature Enhancements

Automatic Project Backups

Image Manager

Installation and Licensing

Miscellaneous

Node Graph

Performance

Project Data

Shelf

The Bakery

UI

Bug Fixes

API/SDK Changes

API/SDK Documentation

Automatic Project Backups

Bake Points

Channel Presets

Color

Colorspace

Exporting

Image Manager

Installation and Licensing

Miscellaneous

Node Graph

Objects

Performance

Ptex

Selection Groups

Session Scripts

Shaders

Shelf

Shortcuts

The Bakery

Tools

Tooltip

UI

USD

Known Issues

2D Paint Mode

Automatic Project Backups

Color

Filters

Image Manager

Node Graph

Performance

Python

Roller Brush

VFX Reference Platform CY2023

System Requirements

Mari increases its level of performance with newer, more advanced hardware configurations. However, Mari is tested and capable of operating on many older, prior-generation systems. For this reason we are listing below-minimum requirements, which are recommended, and on which tests have been performed. Your particular needs may vary from that of other users.

Officially Supported Operating Systems

Linux Desktop Managers

Mari is officially tested on GNOME. While it generally performs well on other desktop managers, most of our bug fixes will target this. We would be interested to know if there are any other preferred desktop managers to consider in the future so feel free to share your specifications with our Support Team at support@foundry.com

Minimum Hardware Requirements

*Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer.

*The use of virtual memory improves stability and helps prevent data loss on large projects.

'Recommended' does not guarantee that it meets your particular needs.

Tested Hardware

The configurations listed below are those that Foundry have tested with Mari. Due to the constantly changing nature and wide variety of computer hardware available in the market, Foundry is unable to officially certify hardware. The list below can be used as a recommendation and does not guarantee that it meets your particular needs.

Please download and install the latest graphics driver from the NVIDIA or AMD websites, and ensure that you are using 8.982.1 drivers or higher for AMD cards.

If you encounter any issues, please contact Customer Support directly through the Support Portal at the following address: https://support.foundry.com.

Tested Workstation Hardware
HP Dell Lenovo
HP XW6600
HP Z600
HP Z620
HP Z640
HP Z8 G4 Workstation
Dell Precision 7820 Lenovo P620
Tested GPU Hardware
Vendor Tested GPUs
AMD Prosumer Graphics Cards Radeon Pro 560
Radeon Pro 5500M
Radeon Pro W6700
Radeon Pro W6800
NVIDIA Prosumer Graphics Cards NVIDIA Geforce GTX 1070
NVIDIA Geforce GTX 1080
NVIDIA Geforce GTX 1080 Ti
NVIDIA Geforce RTX A2000
NVIDIA Geforce RTX A3000 Mobile
NVIDIA Geforce RTX A4000
NVIDIA Geforce RTX 3080
NVIDIA Geforce RTX 3080 Ti Mobile
NVIDIA Geforce RTX 3090
NVIDIA Geforce RTX 4090
NVIDIA Enterprise Graphics Cards NVIDIA Quadro P2000
NVIDIA Quadro P3200
NVIDIA Quadro P4000
NVIDIA Quadro P5000
NVIDIA Quadro RTX 8000

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