Example ParticleBlinkScript Kernels
These kernel examples demonstrate various ways in which the ParticleBlinkScript node can be used.
This example kernel is for changing particle color over the course of their lifetime.
An example kernel demonstrating how the ParticleBlinkScript node can be used to constrain particles to the surface of a sphere.
An example kernel for making particles flow around, or avoid, an object by creating a vector field.
This kernel example projects an image onto the particle system and colors the particles according to their position.
Example Nuke Scripts
Note: Loading example scripts only works if you launched the help from Nuke and have set documentation source to local in the Behaviors > Documentation tab of the Preferences.
See Using Offline Script Links for more information.
Using MotionBlur3D and VectorBlur to generate motion blur 
Using ScanlineRender and VectorBlur to add motion blur to particles 
Nuke 9.0 or Earlier
Using MotionBlur2D and VectorBlur to generate motion blur 
Using MotionBlur3D and VectorBlur to generate motion blur 
Using ScanlineRender and VectorBlur to add motion blur to particles 
3D Compositing
Displacing a Card based on a noise image 
Generating 3D Particles
Using particles to create raindrops (Click to Download)
Bouncing particles off a sphere 
Using a curve to adjust particle size over time 
Applying a directional force to particles in a particular channel only 
Using the world position value as the color for each particle 
Adjusting the color, opacity, size, and position of particles using expressions 
Adjusting the color and opacity of particles using expressions 
Making each particle look towards a moving 3D point 
Realigning particles along their direction of motion 
Repelling particles from a point in 3D space 
Applying noise to the particle movement 
Creating a whirlpool of particles 
Simulating a wind blowing on the particles 
Using particles to simulate fireworks 
Using particles to simulate smoke 
Using particles to simulate an electricity ball 
Using particles to simulate a blue light trail 
BlinkScript
Examples of all the knob types that can be added to Kernel Parameters 
A balloon-like effect that uses random access and bilinear interpolation
A weighted blur where the weights are taken from a second input 
A rippling curtain effect that uses 1D-ranged access 
A simple lens flare generator that requires no inputs 
A 5x5 average that uses Blink's median function 
A swirl effect that uses random access, trigonometric functions and bilinear interpolation 
A two-pass resize implemented with two Blink kernels chained together 
ParticleBlinkScript
Attracting particles toward a sphere 
Changing particle color by age 
Constraining particles to a sphere 
Particles flowing around a cylinder 
Displacing particles based on projection 
Coloring particles based on projection 
Tip: If you want to examine the contents of the gizmos in these example scripts, open the gizmo's Properties panel, go to the Node tab, and then click Copy to group.