Release Notes for Mari 3.1v1

 

Release Date

10 May 2016

System Requirements

Note:  Mari increases its level of performance with newer, more advanced hardware configurations. However, Mari is tested and capable of operating on many older, prior-generation systems. For this reason we are listing below-minimum requirements, which are recommended, and on which tests have been performed. Your particular needs may vary from that of other users.

Officially Supported Operating Systems

Mac OS X 10.9.5 (Mavericks) or higher

Windows 7 64-bit or higher

Linux 64-bit operating system (CentOS/RHEL 6)

Minimum Hardware Requirements

Quad-core processor

10+GB disk space available for caching and temporary files

At least 4GB RAM

Display with 1680 x 1050 pixel resolution

An NVIDIA or AMD* graphics card with the latest drivers

1GB of graphics memory

OpenGL 3.2* or higher

*Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer.

Recommended System Requirements

2.5+ Ghz Quad-core processor

250+ GB disk space available for caching and temporary files. SSD is preferable.

16GB RAM with additional virtual memory*

Display with 1920 x 1080 pixel resolution

An NVIDIA or AMD* graphics card with the latest drivers

2+ GB of graphics memory

OpenGL 4.4 or higher support

*The use of virtual memory improves stability and helps prevent data loss on large projects.

'Recommended' does not guarantee that it meets your particular needs.

Tested Workstation Hardware

The configurations listed below are those that The Foundry have tested with Mari. Due to the constantly changing nature and wide variety of computer hardware available in the market, The Foundry is unable to officially certify hardware. The list below can be used as a recommendation and does not guarantee that it meets your particular needs.

Please download and install the latest graphics driver from the NVIDIA or AMD websites, and ensure that you are using 8.982.1 drivers or higher for AMD cards.

If you encounter any issues, please contact support@thefoundry.co.uk.

Tested Workstation Hardware

Apple

MacPro4,1

MacPro5,1

MacPro6,1

iMac13,2

MacBookPro10,1

HP

HP XW6600

HP Z600

HP Z620

HP Z640

HP Z800

Tested GPU Hardware

AMD Prosumer Graphics Cards

AMD Radeon HD - D500

AMD Enterprise Graphics Cards

AMD FirePro W7000

NVIDIA Prosumer Graphics Cards

NVIDIA Geforce GTX 660TI

NVIDIA Geforce GTX 680

NVIDIA Geforce GTX Titan

NVIDIA Geforce GT 650M

NVIDIA Geforce GT 675M

NVIDIA Enterprise Graphics Cards

NVIDIA Quadro 4000

NVIDIA Quadro K4200

NVIDIA Quadro K5000

NVIDIA Quadro M2000

NVIDIA Quadro M6000

NVIDIA Quadro M6000 24GB

New Features

Steady Stroke

Mari now includes the Steady Stroke mode, a brush mode that smoothes the stroke when you draw.

You can choose between three modes, Off, Distance, or Smoothing, and then for Distance and Smoothing modes, set how much delay to use for the stroke.

In Distance mode, the Delay uses the specified amount of screen pixels keeping a fixed distance to define the brush stroke.

In Smoothing mode, the Delay uses the moving average of the cursor movement to define the brush stroke.

You can access the Steady Stroke mode by navigating to Brush Editor palette > Properties tab > Steady Stroke.

Two new actions have been added to the Shortcut list under:

/Mari/Painter/Change Steady Stroke Mode, and

/Mari/OnscreenControls/Adjust Delay.

mGo

Mari now supports mGo. mGo is a set of scripts that allow you to share shader setups from Maya to Mari, and export them back to Maya, ready to be rendered.

You can access the mGo tool by navigating to Python > Examples > mGo.

Mari Non-Commercial

Mari is now available as a non-commercial version. Mari Non-commercial is a free version of Mari that runs outside the regular licensing model. It includes most of the features of the commercial version of Mari, offering you a chance to explore and learn the application fully while using it from the comfort of your own home.

Context-Sensitive Online Help

Mari now includes context-sensitive Online Help. The Mari palettes and the following widgets, Project Settings, Mari Preferences, Manage Toolbars, Manage Keyboard Shortcuts, and New Project, contain a new ? icon, which when clicked, leads you directly to the related web page of the Mari documentation.

Feature Enhancements

• ID 175230 - Mari now detects whether to subdivide each Alembic geometry piece, based on subdivision flags set in the file. It is also possible for you to force Mari to subdivide Alembic geometry pieces no matter how the subdivision flags are set.

Bug Fixes

• ID 185357 - Calling the hash function for channels within a specific archive caused Mari to crash.

• ID 196928 - The Triplanar Projection node declared the mask input but didn't make use of it in the shader.

• ID 201161 - In the Import Archive dialog, the File of type control defaulted to All files (*) instead of (*.mra).

Developer Notes

These are the changes relevant to developers.

New Features

There are no new features for this release.

Feature Enhancements

There are no feature enhancements for this release.

Bug Fixes

There are no bug fixes for this release.