USD Preview Export Dialog
As part of Mari’s integrated support for the USD format, there is now a USD Export tab available in the Export Manager.
What It Does
The USD Export tab allows USD Preview Surface Shaders created in Mari to be flattened for export and used in other Hydra powered digital content creators, such as Katana.
How to Access It
• Channels | Export Manager
• Menubar | ![]()
USD Preview Export Dialog Fields
|
Control |
Type |
What it does |
Notes |
|
Object |
checkbox |
Enables and disables selection of objects for export. |
Checked by default. |
|
Shader |
checkbox |
Enables and disables selection of shader for export. |
Shaders listed in this tab correspond with the object that it has been assigned to. |
|
Shader/Export Item |
checkbox |
Select individual shader channels for export. |
All channels toggled by default. |
|
Size |
dropdown |
Provides a set list of dimension sizes on a per-shader channel basis. |
Size dimension is automatically set to the same as source. |
|
Color Space |
dropdown |
Provides a set list of color spaces on a per-shader channel basis. |
Color space is automatically set to the same as source. |
|
Depth |
dropdown |
Provides a set list of bit depth options on a per-shader channel basis. |
Depth is automatically set to the same as source. |
|
Format |
dropdown |
Provides a set list of export formats per-shader channel. |
Defaults to tif if the channel has a bit depth of 8-bit. Defaults to exr format if the channel is 16-bit. |
|
Target Directory |
text field |
Specifies a target destination for texture exports. |
Maps to the user profile of your machine by default. |
|
Texture File Name |
text field |
Specify a naming convention for texture exports. |
Maps to the user profile of your machine by default. Defaults to Mari’s naming variables. See Exporting Textures from Channels for more details. |
|
USD Look File |
text field |
Specify a target destination for a USD Look File export. |
Maps to the user profile of your machine by default. |
|
USD Assembly File |
text field |
Specify a target destination for a USD Assembly export. |
Maps to the user profile of your machine by default. |
|
Override Depth |
dropdown |
Allows bit depth settings to be overridden by a single specified value. |
Defaults to no override. |
|
Override Resolution |
dropdown |
Allows resolution settings to be overridden by a single specified value. |
Defaults to no override. |
|
Root Name |
text field |
Allows for a root name to be specified. |
Any root name specified to this parameter must have a / (forward slash) prefix. |
|
USD Payload |
text field |
Specifies the file location of a USD payload. |
To export USD Assembly files, you must specify an associated USD payload file. |