13 December 2022
Mari's third party libraries have now been upgraded to the versions specified by the VFX Reference Platform. The specific version comparison between Mari 5 and 6 are specified in the following table:
Mari 6 | Mari 5 | |
---|---|---|
gcc | 9.3.1 | 6.3.1 |
glibc | 2.17 | 2.17 |
Python | 3.9.10 | 3.7.7 |
Qt | 5.15.2 | 5.12.10 |
Qt for Python(PySide) | 5.15.2.1 | 5.12 |
OpenEXR | 3.1.4 | 2.4.2 |
Ptex | 2.4.1 | 2.3.2 |
OpenSubdiv | 3.4.3 | 3.4.3 |
Alembic | 1.8.3 | 1.7.10 |
FBX | 2020.1.1 | 2020.1.1 |
OpenColorIO | 2.1.2 | 2.0 |
ACES | 1.3 | 1.1 |
Boost | 1.76 | 1.70 |
C++ API/SDK | C++17 | C++14 |
Continuing our USD journey, Mari's USD export workflows have been extended to support artists exporting a full USD Look file that contains both a USD Preview Surface shader and their chosen vendor shader. Mari 6.0v1 ships with export context solutions for Arnold (Arnold Standard Surface), RenderMan (PxrSurface), USD Preview Surface and Principled BRDF, which can all be used as readily available examples on how to generate a complete USD Material right from the Mari Project itself. Using these examples, studios can convert their own proprietary shaders over to work with Mari's USD Look Exporter.
You will now find an updated tab within the Export Manager named USD Look Export which is intended to be the evolution of Mari 5's USD Export tab. When the user has Multi-Channel Bake Points or Channels connected to the shader, Mari can use these to determine the resolution, bit depth and colorspace data to be used for each material within the USD Export.
Note: With Mari 6 we have moved to USD 22.05. The plug-in source code remains accessible and available for download at: https://github.com/TheFoundryVisionmongers/MariUsdPlugins
Building upon work completed in Mari 5, Mari 6.0v1 encourages artists to now use Mari's interactive Selection Group tools in order to drive USD face set based material assignments. Artists no longer need to go and manually reassign materials to the the correct face sets in their Lookdev DCC. Instead artists can now simply select their Selection Groups in the material assignment in order for materials to automatically assign correctly within the exported USD look. Artists will be able to use Mari's USD Look exports to get ground truth render feedback perfect for verifying looks for dailies.
Mari 6 introduces the highly requested Roller Brush tool. The Roller Brush can be used to paint tileable images along a directional brush stroke in order to create unique texturing effects such as stitches and scales without losing the control you have over each stroke from within the Paint Buffer.
You can access the Roller Brush by selecting the Paint tool and switching to Roller in the pop-down menu. As with all painting tools the Roller can be used in conjunction with custom brushes, our color jittering techniques and full RGBA image brush tips - opening up a new wave of creative options designed to enable artists to texture more efficiently.
Selecting nodes in Node Graph would not work correctly. Additionally, the ability to add, remove, invert nodegraph selection from both clicking and drag-selecting while holding Shift and/or Control has been added:
[Shift] will add the selected nodes to current selection.
[Control] will remove the selected nodes from the current selection.
[Shift]+[Control] will invert the current selection.
Note: In order to avoid conflict, [Control]+[Click] behaviour to select upstream nodes has been removed. [Ctrl]+[Left Arrow] should be used instead.
MARI_USD_LEGACY_EXPORT_TAB
.ID 511734 - When using a batch baking action, selecting [Cancel] button on the Progress bar dialog would not cancels underlying operations.
ID 512928 - Cancelling the Multi-Channel's node Bake to Paint node operations would incorrectly be disregarded.
ID 516146 - When Baking a duplicated Bake Point that is nested in a Group, the original Bake Point would carry the duplicated image set.
ID 512213 - When switching Brush presets, all properties that the new preset did not contain would incorrectly remain as set on the previous brush. These settings are now reset to default before loading the new brush.
ID 512032 - Custom shortcuts in the NodeGraph>Create section would not be remembered between Mari sessions.
ID 524529 - Undoing the import of a Gizmo that contained a Shader node would cause Mari to crash.
ID 510843 - Mari would pick the config/ini files of older versions when opening a new version of Mari for the first time.
ID 513796 - Mari would crash when adding a Shader to a Layered Shader.
ID 516383 - Setting Scalar color data when creating a paint node would add redundant actions in the History View Palette.
ID 518225 - While running 'Check Selected' or 'Uncheck Selected' in the Export Manager's context menu, Mari would crash.
ID 522692 - When using the Transform Tool in certain circumstances, Mari would crash.
ID 524271 - When using Export Current on a project with three UDIMs, Mari's application window would freeze.
ID 512206 - Mari would crash as a result of loading in an image that was too large.
ID 512207 - When loading an image that contained data too large for the DDI, Mari would give a generic error message that did not explain the issue.
ID 512227 - The start and end keyframes of the project are now stored as part of the project and restored on loading the project, rather than an application-level setting.
ID 509813 - When working with Bake Points, the BakePointNode.bakedStateChanged()
signal would be emitted excessively.
ID 512060 - Executing style() on a QWidget object was causing a crash.
ID 514811 - One of the examples in the NodeGraph.nodeList() Python API documentation, was incorrect.
ID 519449 - Python Console contents were incorrectly forgotten between sessions.
ID 511639 - When deleting a shader from a project, it would incorrectly remain listed within the Shaders palette.
ID 513326 - Shaders would incorrectly remain listed in the Shaders Palette when switching between objects.
ID 507956 - The Images shelf icon under the Shelf Filter drop down was too large.
ID 509374 - Selecting a dropdown menu occasionally would require multiple clicks to open.
ID 510807 - Navigating quickly across to a submenu without openning another submenu would not work as expected.
ID 510898 - Custom registered shader nodes would be listed in Nodes>Lighting rather than Nodes>Shaders.
ID 512209 - The Variants Modifying component values for Vector 4 widgets in the UI would not correctly update.
ID 501047 - In the Node Properties of certain node types, locator list with only one transform component would still visually have the labels for the other two.
ID 517649 - Assigning a keyboard shortcuts to the same action multiple times would incorrectly result in duplicates being listed in the Description column.
ID 519321 - When shaders were deleted from the NodeGraph or the Palette itself, the Shaders Palette would remain out of date.
ID 495208 - When importing certain USD Files, Mari would occasionally freeze.
ID 513181 - The Create Face Selection Group per Mesh option was ignored when loading USD Geometry.
ID 513183 - The Include Invisible option had no effect when loading USD Geometry.
ID 513184 - Mari would always load USD Geometry and conform it to the Y axis regardless of the Conform to Mari Y as up option in the USD Loader.
ID 513186 - The Variants field was disregarded when loading USD Geometry
ID 513187 - The GPrimm Names field was ignored when loading USD Geometry.
ID 512221 - When loading a bitmap brush tip, Mari would incorrectly report that the brush had a resolution of 512x512 pixels.
ID 512215 - With certain images, it was not possible to populate an image node attribute by dragging an Image from the Shelf.
ID 512212 - Importing selected patches into a Geo-Channel would incorrectly clear all patches that were not imported.
ID 512228 - Loading cameras from Alembic files would sometimes not have all of their animation data brought in.
ID 512217 - The $UDIM export token was not always replaced with the correct UDIM index for partial selection exports.
ID 512218 - Selecting a Projector in the Projectors list that was already highlighted, would not set the Projector to current as expected.
ID 512219 - When a snapshot was taken during canvas shader compilation, it would incorrectly appear blank.
ID 500649 - Due to a known issue with OCIO, Mari crashes when using a non-C locale on Linux. By launching Mari with the numeric format set to a locale that uses full-stops for decimal points, such as English, this issue can be circumvented.
To achieve this, run the following command in the terminal, amending the path to your Mari installation:
LC\_NUMERIC=en\_EN.UTF-8 /path/to/installation/mari
ID 471286 - Mari crashes when a project is created or opened while using Nvidia GPU driver version 461.92, 462.31 and 462.59.
ID 366737 - Importing .abr Photoshop brushes returns an error if the brush in larger than 2500*2500 pixels.
ID 483855 - When Mari is launched with Administrator Privileges, you are unable to Drag and Drop items from Windows Explorer into Mari.
Mari increases its level of performance with newer, more advanced hardware configurations. However, Mari is tested and capable of operating on many older, prior-generation systems. For this reason we are listing below-minimum requirements, which are recommended, and on which tests have been performed. Your particular needs may vary from that of other users.
Linux Desktop Managers
Mari is officially tested on GNOME and MATE. While it generally performs well on other desktop managers like KDE, most of our bug fixes will target those specified above. Some desktop managers like XFCE have not been tested with Mari and therefore will not be supported.
*Displacement preview is currently only available on the cards and drivers that support OpenGL 4.0 or newer.
*The use of virtual memory improves stability and helps prevent data loss on large projects.
'Recommended' does not guarantee that it meets your particular needs.
The configurations listed below are those that Foundry have tested with Mari. Due to the constantly changing nature and wide variety of computer hardware available in the market, Foundry is unable to officially certify hardware. The list below can be used as a recommendation and does not guarantee that it meets your particular needs.
Please download and install the latest graphics driver from the NVIDIA or AMD websites, and ensure that you are using 8.982.1 drivers or higher for AMD cards.
If you encounter any issues, please contact Customer Support directly through the Support Portal at the following address: https://support.foundry.com.
HP |
|
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Vendor | Tested GPUs |
---|---|
AMD Prosumer Graphics Cards | Radeon Pro 560 Radeon Pro 5500M |
NVIDIA Prosumer Graphics Cards | NVIDIA Geforce GTX 1080 Ti NVIDIA Geforce RTX A2000 NVIDIA Geforce RTX 3080 NVIDIA Geforce RTX 3090 |
NVIDIA Enterprise Graphics Cards | NVIDIA Quadro P2000 NVIDIA Quadro P4000 NVIDIA Quadro P5000 NVIDIA Quadro RTX 8000 |
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