Katana Plug-in APIs 0.1

SnappingTextures Struct Reference

A handle to translate the selected object along the screen plane. More...

#include <FnGLTranslateScreenPlaneHandle.h>

List of all members.


Detailed Description

A handle to translate the selected object along the screen plane.

This class represents a single handle that can be used to translate an object along the screen space plane. The handle is represented by a cyan circle oriented to the camera. The handle will be translated while dragging. A ghost version of the initial handle will also be shown so that the user can easily compare the current translation with the original at drag start.

The handle's position will always be at the object's origin.


The documentation for this struct was generated from the following file:
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