Katana Plug-in APIs 0.1

SceneNode Member List

This is the complete list of members for SceneNode, including all inherited members.
addChild(const std::string &name, SceneNode *child)SceneNode
clearGLResources()SceneNode
draw(FnAttribute::DoubleAttribute projectionMatrix, FnAttribute::DoubleAttribute viewMatrix)SceneNode [virtual]
drawChildren(FnAttribute::DoubleAttribute projectionMatrix, FnAttribute::DoubleAttribute viewMatrix)SceneNode [virtual]
getChild(const std::string &name)SceneNode
getLocationPath() const SceneNode [inline]
getParent()SceneNode [inline]
invalidate()SceneNode
invalidateChildren()SceneNode
isActive() const SceneNode [inline]
isDirty() const SceneNode [inline]
pickerDraw(ViewportLayer &layer, GLShaderProgram &pickingShader, FnAttribute::DoubleAttribute projectionMatrix, FnAttribute::DoubleAttribute viewMatrix, std::set< std::string > &ignoreLocations)SceneNode [virtual]
pickerDrawChildren(ViewportLayer &layer, GLShaderProgram &pickingShader, FnAttribute::DoubleAttribute projectionMatrix, FnAttribute::DoubleAttribute viewMatrix, std::set< std::string > &ignoreLocations)SceneNode [virtual]
postDraw()SceneNode [virtual]
preDraw()SceneNode [virtual]
removeAllChildren()SceneNode
removeChild(const std::string &name)SceneNode
setActive(bool active)SceneNode [inline]
setAttributes(FnAttribute::GroupAttribute attr)SceneNode
setDirty(bool dirty)SceneNode [inline]
setDrawable(DrawableMesh *drawable)SceneNode
setXform(IMATH_NAMESPACE::M44d xform)SceneNode
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