This is the complete list of members for
SceneNode, including all inherited members.
| addChild(const std::string &name, SceneNode *child) | SceneNode | |
| clearGLResources() | SceneNode | |
| draw(FnAttribute::DoubleAttribute projectionMatrix, FnAttribute::DoubleAttribute viewMatrix) | SceneNode | [virtual] |
| drawChildren(FnAttribute::DoubleAttribute projectionMatrix, FnAttribute::DoubleAttribute viewMatrix) | SceneNode | [virtual] |
| getChild(const std::string &name) | SceneNode | |
| getLocationPath() const | SceneNode | [inline] |
| getParent() | SceneNode | [inline] |
| invalidate() | SceneNode | |
| invalidateChildren() | SceneNode | |
| isActive() const | SceneNode | [inline] |
| isDirty() const | SceneNode | [inline] |
| pickerDraw(ViewportLayer &layer, GLShaderProgram &pickingShader, FnAttribute::DoubleAttribute projectionMatrix, FnAttribute::DoubleAttribute viewMatrix, std::set< std::string > &ignoreLocations) | SceneNode | [virtual] |
| pickerDrawChildren(ViewportLayer &layer, GLShaderProgram &pickingShader, FnAttribute::DoubleAttribute projectionMatrix, FnAttribute::DoubleAttribute viewMatrix, std::set< std::string > &ignoreLocations) | SceneNode | [virtual] |
| postDraw() | SceneNode | [virtual] |
| preDraw() | SceneNode | [virtual] |
| removeAllChildren() | SceneNode | |
| removeChild(const std::string &name) | SceneNode | |
| setActive(bool active) | SceneNode | [inline] |
| setAttributes(FnAttribute::GroupAttribute attr) | SceneNode | |
| setDirty(bool dirty) | SceneNode | [inline] |
| setDrawable(DrawableMesh *drawable) | SceneNode | |
| setXform(IMATH_NAMESPACE::M44d xform) | SceneNode | |