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Katana Plug-in APIs 0.1
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#include <FnGLShaderProgram.h>
Public Member Functions | |
| void | cleanup () |
| void | compileShader (const std::string &filename, ShaderType type) |
| void | compileShader (const std::string &name, ShaderType type, const std::string &shaderSource) |
| GLuint | getUniformLocation (const std::string &name) |
| Gets the location of named uniform in the current shader program. | |
| void | link () |
| Links the currently attached shaders. | |
| void | use () |
| Activates the shader program. | |
| GLuint | getHandle () const |
| Returns the raw shader handle;. | |
| bool | isLinked () const |
| Returns true if the shader program has been linked. | |
| void | bindAttribLocation (GLuint location, const std::string &name) |
| Binds the named attribute location to the specified index. | |
| void | bindFragDataLocation (GLuint location, const std::string &name) |
| Binds the named fragment data location to the specified index. | |
| void | setUniform (const std::string &name, float val) |
| Sets the value of the named uniform variable. | |
| void | setUniform (const std::string &name, float x, float y) |
| Sets the value of the named uniform variable. | |
| void | setUniform (const std::string &name, float x, float y, float z) |
| Sets the value of the named uniform variable. | |
| void | setUniform (const std::string &name, float x, float y, float z, float w) |
| Sets the value of the named uniform variable. | |
| void | setUniform (const std::string &name, int val) |
| Sets the value of the named uniform variable. | |
| void | setUniform (const std::string &name, bool val) |
| Sets the value of the named uniform variable. | |
| void | setUniform (const std::string &name, FnAttribute::FloatAttribute val) |
| void | setUniform (const std::string &name, FnAttribute::DoubleAttribute val) |
| void | setUniform (const std::string &name, const Matrix44d &matrix) |
| Sets the value of the named uniform variable. | |
| void | setUniformMatrix4d (const std::string &name, const double *matrix) |
| Sets the value of the named uniform variable. | |
This is a class that encapsulates the process of compiling and using GLSL shader programs.
| void Foundry::Katana::ViewerUtils::GLShaderProgram::cleanup | ( | ) |
Cleans up GL resources and other cached data.
| void Foundry::Katana::ViewerUtils::GLShaderProgram::compileShader | ( | const std::string & | filename, |
| ShaderType | type | ||
| ) |
Reads a GLSL shader from a file, compiles it and attaches it to the current program.
| void Foundry::Katana::ViewerUtils::GLShaderProgram::compileShader | ( | const std::string & | name, |
| ShaderType | type, | ||
| const std::string & | shaderSource | ||
| ) |
Compiles a GLSL shader from the passed shader source string, and attaches it to the current handle.
| void Foundry::Katana::ViewerUtils::GLShaderProgram::setUniform | ( | const std::string & | name, |
| FnAttribute::DoubleAttribute | val | ||
| ) |
Sets the value of the named uniform variable Can accept multiple sizes of DoubleAttribute values.
| void Foundry::Katana::ViewerUtils::GLShaderProgram::setUniform | ( | const std::string & | name, |
| FnAttribute::FloatAttribute | val | ||
| ) |
Sets the value of the named uniform variable Can accept multiple sizes of FloatAttribute values.
1.7.3