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Describing an Asset Using XML
XML is a simple way to describe a hierarchical structure. Katana leverages this format to provide a rich descriptive asset language. Through XML, assets can be structured so they are loaded and manipulated in stages. Simpler versions of the asset (proxies) load quicker and use less memory, allowing you to only load the full asset when absolutely necessary.
Some asset elements that you can describe within a ScenegraphXml file are:
• Assembly locations
• Component locations
• Level-of-detail group locations
• Level-of-detail locations
• Other XML locations
• Geometry caches
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