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Using Assemblies and Components
Assemblies and components help you define convenient points of expansion for the scene graph. They are usually defined as part of the asset creation process, but you can also define them within Katana. An asset’s hierarchy usually consists of an assembly and then below the assembly are other assemblies or components, and below the components is the full geometry data.
A scene graph example containing assembly and component locations.
A simple example of using an AttributeSet node to change the location type, which is simply the type attribute for a location, to assembly.
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