
Search is based on keyword.
Ex: "Procedures"
Do not search with natural language
Ex: "How do I write a new procedure?"
Geometry Display Options
To change the overall shading model, select View > [shading model]:
Viewer Behavior |
Example |
---|---|
• Points - this displays the current 3D scene with each vertex (or control point for a NURBS patch) as a point. |
|
• Wireframe - this displays the current 3D scene with each edge (or surface curve for a NURBS patch) as a line. |
|
• Solid - this displays the current 3D scene with a very simple shader, ignoring scene lights and shadows. |
|
• Flat Shaded - this displays the faceted mesh. Each poly is shaded the same for its normal, whereas Solid averages out the values between neighboring polygons to draw a smooth transition. |
|
Sorry you didn't find this helpful
Why wasn't this helpful? (check all that apply)
Thanks for your feedback.
If you can't find what you're looking for or you have a workflow question, please try Foundry Support.
If you have any thoughts on how we can improve our learning content, please email the Documentation team using the button below.
Thanks for taking time to give us feedback.