
Search is based on keyword.
Ex: "Procedures"
Do not search with natural language
Ex: "How do I write a new procedure?"
PrmanOutputChannelDefine
The PrmanOutputChannelDefine allows you to define custom output channels, so that the final render can be split into separate elements. These customs channels (AOVs) can then be manipulated in a compositing tool.
Note: The parameters available for this node are dependent on which version of RenderMan for Katana you are using. As such, only the renderer-agnostic parameters are listed below. For more information on some of the other parameters you may encounter, please refer to the documentation that ships with RenderMan.
Connection Type |
Connection Name |
Function |
Input |
in |
The place in the node graph where you want to define custom output channels to be used by PRMan at the final render. |
Control (UI) |
Default Value |
Function |
name |
N/A |
The name used by the RenderOutputDefine node for these output channel settings. This parameter usually matches the channel name. |
type |
varying float |
Sets the output channel type: BYTE, INT, LONG, BOOL, FLOAT, DOUBLE, RGB, RGBA, ABSRGB, VECTOR, POINT, POINT2, STRING, POINTER, ARRAY, MATRIX, and ENUM |
Sorry you didn't find this helpful
Why wasn't this helpful? (check all that apply)
Thanks for your feedback.
If you can't find what you're looking for or you have a workflow question, please try Foundry Support.
If you have any thoughts on how we can improve our learning content, please email the Documentation team using the button below.
Thanks for taking time to give us feedback.