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Defining a Master Light Material
At times it is best to have a master material and set local overrides per light. This can be done within the GafferThree node by creating a master material and assigning it to a light. Any changes made within the light’s Material sub-tab act as an override for the master material.
Creating a Master Material
In the GafferThree node’s Parameters tab , right-click in the Gaffer object table, and select Add > Master Material or press Alt+M.
A master material location is created inside the GafferThree node.
Assigning a Master Material to a Light
1. | In the Parameters tab, double-click below the Shader heading in-line with the light you want to assign the master material to. |
2. | Select the master material from the list (master materials are displayed in pink). |
The master material is assigned to the light.
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