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Changing the Overall Viewer Behavior
To change the overall shading model, select Display > [shading model]:
Viewer Behavior |
Example |
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• Points - this displays the current 3D scene with each vertex (or control point for a NURBS patch) as a point. |
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• Wireframe (or press 4) - this displays the current 3D scene with each edge (or surface curve for a NURBS patch) as a line. |
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• Simple Shaded (or press 6) - this displays the current 3D scene with a very simple shader, ignoring scene lights and shadows. |
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• Shaded (raw)- this displays the current 3D scene with each object using its Viewer shader (or the default if none is assigned). Adding a Viewer shader is covered in Managing Color |
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• Shaded (filmlook) (or press 5) - this is identical to the Shaded (raw) shading model but applies an adjustment designed to |
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Note: As Shaded (raw) and Shaded (filmlook) use OpenGL shaders, and not the shaders used for the final render the Viewer can display a drastically different look to your final render depending on how closely the OpenGL shaders matches the production shaders.
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