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Rendering Instances
Note: The scene graph location of the instance source is wrapped in a Katana procedural (• katana). This is a render agnostic workflow that will also work with Prman and Arnold.
The workflow associated with your preferred renderer may be more efficient. Check their documentation for details.
local source = "/root/world/geo/instanceGroup"
local attributeName = "geometry.instanceSource"
local attributeValue = StringAttribute(source)
Interface.SetAttr(attributeName, attributeValue)
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